Armor shard

Recently I was replaying Quake II, one of my favorite old games, and felt inspired to start replacing the pick-up items with higher res ones. I figured doing some small props would be a good way to practice hand-painted material definition!

The model is 148 tris with a 512x512 texture, hand-painted diffuse only. Not that HD, I know, but I made it to work in KMQuake II (a visual upgrade mod for Quake II).